By Joe Cross
G’Day Rebooters! In both Fat, Sick & Nearly Dead 1 and Fat, Sick & Nearly Dead 2, my production team uses animation to help bring some of the narrative to life. It would have been a little tricky to show you in “real life” what your body does when it’s hungry, or what it does when it consumes processed foods and misses out on vital nutrients, so these animations played a key role in tying both movies together. And I reckon it would have been a little hard for me to dress up as a caveman and go around pretending to hunt food — although, it would have been pretty funny. But thanks to the brains behind my production team and to the team at FlickerLab who made this possible, we were able to get across every point we wanted to make in a fun, entertaining, unique way.
I thought it’d be fun to share a short video (1:28) that shows you how an animation goes from storyboard to finished product. On the left, is the storyboard and the vision, and on the right you’ll see what is actually in Fat, Sick & Nearly Dead.